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Annual Salary: Real world average for the agent's job. Player and Handler confirm by quick search at character creation or occupation change.
0.15: 15% disposable income after taxes, rent, debt, insurance, groceries and essential costs.
Use Accounting, or (Handler discretion) Criminology for fraud specialists. Modifier represents financial habits and is permanent between operations unless skill changes.
| Accounting Skill | Modifier | Description |
|---|---|---|
| 0–19% | ×0.66 | Bad with money: high debt, poor savings, lives paycheck to paycheck |
| 20–49% | ×1.00 | Average: normal spending, some savings |
| 50–79% | ×1.25 | Good budgeting: side investments, low interest debt |
| 80%+ | ×1.50 | Excellent: makes more from same salary, multiple income streams |
Before an operation begins, roll to determine how much of the modified FCF the agent can put in hand immediately without raising suspicion or friction.
Roll: Accounting (or CHA × 5% at Handler's discretion, but Accounting is standard)
| Roll Result | Multiplier | Narrative |
|---|---|---|
| Critical (01–05) | ×3.0 | Everything liquid. Spouse out of town. Bank owes favors. |
| Success | ×1.5 | A little shuffling, but I've got it. |
| Failure | ×0.75 | Tied up in joint account / just paid property taxes. |
| Fumble (96–100) | ×0.25 | Spouse just drained it for a vacation. I'm embarrassed. |
When pre op cash runs out mid mission, agents can access more money. Each tier has guaranteed complications, SAN loss and Bond damage. These are optional rules for deeper desperation. The same Accounting roll applies.
| Tier | Source | Time Required | Cash Gained |
|---|---|---|---|
| 1 | Joint account / spouse aware savings | 2–6 hours | 0.5 × Modified FCF |
| 2 | Sell assets / liquidate investments | 12 hours | 1.0 × Modified FCF |
| 3 | Borrow from coworker, bank loan, or retirement fund | 24–48 hours | 1.5 × Modified FCF |
When an agent taps a tier, roll Accounting (same as pre-op).
| Roll Result | Cash Gained | Complication Severity |
|---|---|---|
| Critical (01–05) | Full tier value | None |
| Success | Full tier value | Standard (per tier) |
| Failure | Half tier value (round down) | Standard (per tier) |
| Fumble (96–100) | Half tier value (round down) | Worsened (per tier) |
Standard (Success or Failure): Spouse will notice within 24 hours. Roll 1d6:
Worsened (Fumble): Spouse notices immediately. Call comes in 1d10 minutes. –20% to Cover roll. If Cover fails: Bond loses 2 points and spouse freezes joint account (Tier 1 unavailable forever).
Standard (Success or Failure):
– SAN loss: 0/1d3
– Bond damage: Lose 1 point from a Bond of player's choice
– Item loss: Handler chooses one sentimental item (heirloom, gift, childhood possession)
Worsened (Fumble):
– SAN loss: 1/1d6
– Bond damage: Lose 2 points
– Item loss: Lose two items
– Buyer is suspicious: local cops or IRS get a tip (Handler gains leverage)
Standard (Success or Failure):
– SAN loss: 1/1d4
– Bond damage: 1d3 points
– Permanent: Reduce Accounting modifier by one tier (×1.50 → ×1.25 → ×1.00 → ×0.66) for all future ops
– Leverage: Handler gains one leverage over the agent
Worsened (Fumble):
– SAN loss: 1d4/1d8
– Bond damage: 1d6 points
– Permanent: Reduce Accounting modifier by two tiers
– Leverage: Handler gains two levers
– Debt: Acquire 1d3 × $1,000 debt at 10% monthly interest (game time)
Agent can halve the time for any tier by accepting double the complication severity:
| Tier | Cash Gained | Time | Standard Complication | Worsened (Fumble) |
|---|---|---|---|---|
| 1 | 0.5 × FCF | 2–6h | Spouse notices within 24h (1d6 effect) | Spouse calls immediately, Cover –20%, possible frozen account |
| 2 | 1.0 × FCF | 12h | SAN 0/1d3, Bond –1, lose one item | SAN 1/1d6, Bond –2, lose two items, police tip |
| 3 | 1.5 × FCF | 24–48h | SAN 1/1d4, Bond –1d3, Accounting tier drop, Handler leverage | SAN 1d4/1d8, Bond –1d6, drop two tiers, two levers, plus debt |